As long as the enemies aren’t aware of us we can move to real time,” Rogers said. “The game starts off in real time when you are infiltrating the base. There’s an industrialist, a cult leader and a would-be dictator. You can see the three enemy factions and you can launch missions to slow them down. There’s a strategic map where you can select the missions to push the cult back around the world. The gameplay looks a lot like Firaxis Games’ XCOM 2, but the setting is completely different. The title features a mix of gameplay styles including real-time infiltration, turn-based tactical combat, and managing a growing team of misfits. In the game, you lead a group of heroic scholars in the Lamplighters League whose aim is to stop a tyrannical outrun a sinister global cult called the Banish Court. “But we went back to the pulp fiction, the primary source materials.” “People say it’s like Indiana Jones or it’s The Mummy,” Gitelman said. >Follow VentureBeat’s ongoing GDC 2023 coverage<< The idea was to create a rich narrative alongside deep tactical gameplay. I asked if it was inspired by Indiana Jones, but Gitelman said he went back to the original source material in the pulp adventure comics of the era. The latter was also set in the 1930s and Gitelman said he loved the timeframe. Gitelman is an industry veteran and Harebrained Schemes has worked on titles like the Shadowrun trilogy, Battletech and Crimson Skies. Mitch Gitelman, studio head of Seattle-based Harebrained Schemes, and game director Christopher Rogers showed me the game last week in a hands-off preview.
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